Kitely has added help for bodily primarily based rendering (PBR) supplies in each its digital worlds and on the Kitely Market, the company announced this week. The replace additionally contains help for textures as much as 2,048 by 2,048 pixels in measurement.
PBR supplies permit for extra sensible textures by simulating how gentle interacts with totally different surfaces, resembling mud or steel, creating the looks of raised and lowered areas with sensible gentle reflection.


The characteristic requires Firestorm 7.1.11 or newer to make use of.
Kitely is without doubt one of the first grids to help PBR supplies, having ported the options from the upcoming OpenSim 0.9.3 launch into their present OpenSim 0.9.2.2-based system.
“PBR isn’t but supported in all OpenSim grids,” stated Oren Hurvitz, Kitely co-founder and VP of R&D, within the announcement. “This can be a characteristic that will probably be a part of OpenSim 0.9.3, however that model of OpenSim isn’t completed but so many grids — together with Kitely — are nonetheless utilizing the newest steady launch, which is OpenSim 0.9.2.2. The explanation that Kitely can help PBR now’s that we ported the PBR options from OpenSim 0.9.3 into our model of OpenSim.”
The Kitely Market has been up to date to accommodate the brand new characteristic, with the “Textures” class renamed to “Textures and Supplies.” Retailers are suggested to say PBR utilization of their product descriptions since gadgets utilizing PBR supplies could not show appropriately on grids that don’t help the characteristic. Alternatively, retailers can embrace common textures as a fallback to make sure their merchandise look okay on all grids.
“Kitely Market is the primary market serving the hypergrid so we determined to help the newest graphics choices from OpenSim 0.9.3 even earlier than they’ve been formally launched,” Kitely CEO Ilan Tochner informed Hypergrid Enterprise.
The replace additionally brings help for reflection probes via LSL scripting, with new PRIM_REFLECTION_PROBE parameters added to GetPrimParams and SetPrimParams features.


Whereas PBR supplies can technically be used for terrain textures, Kitely stories encountering a number of points throughout testing. World maps will present objects utilizing PBR supplies however show solely the essential colour texture, not different PBR properties like regular maps or roughness. PBR terrain textures should not presently displayed in world maps.
For content material creators, Kitely has added a brand new “Supplies” folder to consumer inventories for storing PBR supplies.
Creators occupied with studying extra about creating PBR supplies consult with Second Life’s documentation on the subject.